你不知道的暑假冷知识
Hav动物冷知识 终于知道为什么叫狐狸精了
e you ever heard of the term "uncanny valley"? It refers to the strange feeling of discomfort when we encounter a humanoid robot or a computer-generated figure that is almost, but not quite, lifelike. This phenomenon was first described by Japanese roboticist Masahiro Mori in 1970, and it has since become a popular concept in fields such as robotics, animation, and virtual reality. According to Mori, the "uncanny valley" occurs when an artificial entity looks and behaves almost like a real human, but has some imperfections or deviations that make it eerie and unsettling. For example, a robot that has human-like facial features and expressions, but does not blink or smile naturally, may trigger the uncanny valley effect. The reason why we find such entities creepy and disturbing is not fully understood, but some theories suggest that it has to do with our evolved mechanism for social cognition. As humans, we are wired to detect and respond to subtle social cues and signals that indicate the mental states and intentions of others. We are particularly attuned to facial expressions, eye contact, and body language, which help us infer emotions, attitudes, and trustworthiness. When we encounter an artificial entity that resembles a human, we may automatically expect it to exhibit the same social cues and signals that we are used to seeing in real humans. If the entity fails to meet those expectations, either by being too perfect or too imperfect, our brain may perceive it as a threat or a danger. This can trigger a visceral response of fear, disgust, or aversion, which manifests as the uncanny valley effect. The uncanny valley effect has some practical implications for the design and implementation of humanoid robots and CG characters. If the goal is to create a robot or a virtual avatar that can interact with humans in a seamless and natural way, it's important to avoid the uncanny valley by striking a balance between realism and stylization. Too much realism can be as off-putting as too little, and both can undermine the purpose of the technology. Moreover, the uncanny valley effect can highlight some ethical and social issues related to the use of humanoid robots and virtual agents in various contexts, such as healthcare, education, entertainment, or military. For instance, if a robot or a virtual nurse elicits negative emotions or reactions from patients, it may compromise the quality of care and trust in the healthcare system. In conclusion, the uncanny valley is a fascinating and unsettling phenomenon that reflects our deep-seated instincts and preferences for social cognition. By understanding and addressing the factors that contribute to the uncanny valley effect, we can design better and more effective artificial entities that can coexist with humans in a more natural and harmonious way.
今日最涨姿势的十条冷知识